GUJARAT TECHNOLOGICAL UNIVERSITY Chandkheda

GUJARAT TECHNOLOGICAL UNIVERSITY Chandkheda

GUJARAT TECHNOLOGICAL UNIVERSITY
Chandkheda, Ahmedabad
Affiliated
VADODARA INSTITUTE OF ENGINEERING

A Report on
Finger Tip Mouse Controller
Under subject of
DESIGN ENGINEERING – 2A
B.E III, Semester – 5
COMPUTER ENGINEERING
Submitted by:
Group:15102
Sr No. Name Enrollment No
1. Desai Darsh 160800107018
2. Dubey Snehal 160800107021
3. Meet Bhalodia 160800107035

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PROF. DHAVAL PATEL
(Faculty Guide)
PROF. AJAYSINH RATHOD
(Head Of The Department)
Academic year
(2018-2019)

VADODARA INSTITUTE OF ENGINEERING
COMPUTER ENGINEERING DEPARTMENT
2018-2019

CERTIFICATE

This is to certify that the Project entitled Fingertip controlled mouse has been
carried out by Meet R. Bhalodia (160800107035), Dubey A. Snehal
(160800107021), Desai D. Darsh (160800107018) under my guidance in
fulfilment of the degree of Bachelor of Engineering in Computer Engineering 5th
Semester of Gujarat Technological University, Ahmedabad during the academic
year 2018-19.

Date:
Place:

Guided By: Head of the Department:
Prof.Dhaval Patel Prof.Ajaysinh Rathod

ACKNOWLEDGEMENT

It is very difficult to express our feelings and we feel short of words for those who have contributed a
lot in our training and provided their invaluable cooperation to us. Many people have helped,
provided direction as well as technical information and it is our pleasure to acknowledge our debt to
the many people involved directly or indirectly involved in development of this project.

Our deep sense of gratitude is extended to Prof. Dhaval Patel whose continuous Encouragement,
suggestion, and constructive criticism have been invaluable assets throughout the project work.

We would like to offer special thanks to Vadodara Institute of Engineering for helping us to build
ourcareer and laying down a platform, which will help us to build a career in software industry.

ABSTRACT

Fingertip controlled mouse

By providing a device, the Fingertip controlled mouse it will be easy to handle the movement of
cursor in any computer system. It will be easier for presenters and entrepreneurs to manipulate their
presentations far away from the system at the time of delivering speech or presentations. More
further the product will be more useful in the field of gaming by putting this system onto their heads.
The Virtual reality devices can adopt this mechanism for their product development.

9.

10.
CONCLUSION

REFERENCES
9

10

INDEX
No. Title Page no.
1. INTRODUCTION

1
2. AEIOU CANVAS
2.1 activities
2.2 environment
2.3 interaction
2.4 objects
2.5 users

2
3. EMPATHY MAPPING
3.1 users
3.2 stockholder
3.3 activities
3.4 story boarding

3
4. IDEATION CANVAS
4.1 people
4.2 activities
4.3 situation/context/location
4.4 props/possible solutions

4
5. PRODUCT DEVELOPMENT
5.1 purpose
5.2 people
5.3 components
5.4 product experience
5.5 product functions
5.6 product features
5.7 customer revalidation
5.8 reject/redesign

5
6. LEARNING NEEDS MATRIX 6
7. MIND MAPPING CANVAS

7
8. PROTOTYPE MODEL 8

1. Introduction of your domain/project

Fingertip controlled mouse

The sole purpose of the Fingertip controlled mouse is to control the movement of cursor in any
computer far from the system. It will be easier for presenters and entrepreneurs to manipulate their
presentations far away from the system at the time of delivering speech or presentations.

More further by arranging this system on the head the product will be more useful in the field of
gaming. Hence by controlling the movement of head we can simulate the visual effects of games.

The Virtual reality devices can adopt this mechanism for their product development.

VIER(CE) Page 2

2. AEIOU CANVAS
Describes: –

It is a framework that includes Activities, Environment, Interaction, Object and User.

2.1 Activity
• Problem Solving
• Automation
• User Operating

2.2 Environment
• Offices
• University
• Private Sector

2.3 Interaction
• Entrepreneur
• Presenter
• Teachers
Fig 2.1: AEIOU Canvas
2.4 Objects
• ARDUINO NANO
• MPU 6050
• Accelerometer
• Gyro Sensor

2.5 Users
• Professionals
• Students
• Site planners
• Gamers

VIER(CE) Page 3

3. EMPATHY MAPPING

Describes: –

This exercise allows us to better analyse the desires and needs of the users like student’s faculties and
in the process uncover previously unseen or noticed ways to improve a service. it’s a very simplistic
way to identify and reduce the potential hurdles, we are better able to please our customer.

3.1 Users
• Professionals
• Students
• Site planners
• Gamers

3.2 Stockholders
• Developer
• Designer
• Supplier

3.3 Activity
• Problem Solving Fig 3.1: Empathy Mapping Canvas
• Automation
• User Operating

3.4 Story boarding
Happy Story:
• Once a gamer was playing a game, he was getting successful
results by using “Finger Tip Controlled Mouse”. It was easy for
him to operate his system sitting far away from his system. He
enjoyed a lot winning at most causes.
Sad Story:
• Once a typist was using the fingertip-controlled mouse and was
getting little bit difficulties in typing with the fingers which are
engaged with the mouse sensor.

VIER(CE) Page 4

4. IDEATION CANVAS

Describes: –

An ideation canvas is a rough whiteboard where idea can be stretched into any limits ordimensions.
The ideation canvas sheet includes:

4.1 People:
• Professionals
• Students
• Site planners
• Gamers

4.2 Activity
• Problem Solving
• Automation
• User Operating
• Smooth Working

4.3 Situation/Context/
Location
• Offices
• University
• Private Sector
• Industries
• Laboratory Fig 4.1: Ideation Canvas

4.4 Props/Tools/Objects:
• Accelerometer
• Gyro Sensor
• Battery Backup
• Closed Feedback System
• Automation

VIER(CE) Page 5

5. PRODUCT DEVELOPMENT CANVAS

Describes: –

Production canvas is the over view of the product we are making. In this we will start building a
structure of our product around the need of the users. It is a strategic product planning tool that
allows us to quickly capture, describes, and pivot our product strategy on a single page.
5.1 Purpose:
• Effortless
• Comfort
• Efficient

5.2 People:
• Professionals
• Gamers
5.3 Components:
• Accelerometer
• Arduino

5.4Product Experience:
• Quick Response
• Better Performance

5.5 Product Functions:
• Easy to handle
• Smooth Functioning Fig 5.1: Product Development Canvas
Product Features:
• Less time consumption
• Circuitry Controlled

5.6 Customer Revalidation:
• More Compact
• Product Flexibility

5.7 Reject/Redesign:
• Expensive
• Responsive Design

VIER(CE) Page 6

6. LEARNING NEEDS MATRIX CANVAS

Describes: –

Learning Needs Matrix help us to identify the learning requirements at an early stage along with
prioritization of specific learning along with defined time allocation for each learning priority.

Fig 6.1: Learning Needs Matrix Canvas

VIER(CE) Page 7

7. MIND MAPPING CANVAS

Describes: –

“A mind map is a visual representation of hierarchical information that includes a central idea
surrounded by connected branches of associated topics”.

Mind mapping is a highly effective way of getting information in and out of your brain. Mind
mapping is a creative and logical means of note-taking and note-making that literally “maps out”
your ideas.

Fig 7.1: Mind Mapping Canvas

VIER(CE) Page 8

8. PROTOTYPE MODEL

Fig 8.1: Prototype Model

VIER(CE) Page 9

9. CONCLUSION: –

The Project “Fingertip controlled mouse” has been successfully designed and tested. We are
striving to make this device an invaluable resource for citizens and professionals by providing it
as open source. It will be get used in almost whole market under a short period of time.
Professionals will be get more help by using this kind of device. Moreover, this concept can be
more innovative in the field of Virtual Reality and Augmented Reality.

10. REFERENCES: –

1. https://en.wikipedia.org/wiki/Apple_Wireless_Mouse

2. https://playground.arduino.cc/Main/MPU-6050

3. https://maker.pro/arduino/tutorial/how-to-interface-arduino-and-the-mpu-6050-sensor

4. https://www.electronicshub.org/getting-started-arduino-mpu6050

5. https://en.wikipedia.org/wiki/Control_system

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